potatohothold it when it pops

How the potato works

One hot potato per round. Pay to take it and it's yours, and its fuse starts over. Whoever is holding it when it pops takes 75% of the pot. The other 25% seeds the next potato.

Taking the potato

The fuse

The clock restarts at every take. The potato can pop at any second, and the chance climbs in four steps:

Since the last takeChance each secondStill in one piece
0 – 40 s0.025%99% at 40 s
40 – 80 s0.25%90% at 80 s
80 – 105 s1%70% at 105 s
105 – 120 s4%38% reach 120 s
120 scertain0%

There is no last second to snipe: every second carries its own chance, so waiting for the end gives you nothing.

Fair and final

Winnings

Winnings and refunds land in your game balance and stay there until you withdraw them, with no deadline. A withdrawal can only go to your own wallet.

Grand Slam

Safety net

Alone in a round and it pops on you? You get back everything you paid plus 0.011 SOL. The reserve pays up to 0.1 SOL per UTC day across all players; past that, solo rounds pay the normal 75% until the next day.

1v1 duels

One-tap play

You approve once in your wallet: it moves the SOL you choose into your game balance and authorises a key kept by your browser for 7 days. That key can only take the potato, play duels and send your balance back to your own wallet. It keeps about 0.01 SOL for network fees. Clearing your browser data deletes the key, not your balance: connect your wallet and withdraw.

$POTATOHOT

Staking

What the team can and can't do

The team can pause new takes, change the settings of future rounds, set the Grand Slam odds and manage the safety reserve. None of that touches the pots, the jackpot or your balance, and withdrawals keep working while takes are paused.